Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a7
Issue ID
1071465
Regression
No
A Timeline asset is created with an Animation Track when creating it from an Audio Source GameObject
Repro steps:
1. Open attached project
2. Create an Audio Source GameObject in the Hierarchy
3. Select the created GameObject
4. Open the Timeline Window
5. Press "Create" in the Timeline to create a Timeline asset
Expected: A Timeline asset is created with an Audio Track
Actual: A Timeline asset is created with an Animation Track
Reproducible with: 2017.4.9f1, 2018.1.9f1, 2018.2.4f1, 2018.3.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment