Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X
Votes
0
Found in
2017.3.1p2
Issue ID
1007061
Regression
Yes
Crunch compression library crash "crnlib::crn_comp::quantize_images()" > "crnlib::dxt_hc::compress"
Reproduction steps:
1. Open the attached project "CrunchCompressionTest.zip (9.6 MB)".
Actual behavior:
- Editor crashes.
Reproduced with:
- 12 core CPU Mac Pro machine by the User.
- 2017.3.1p2, 2018.1.6f1.
Not reproducible with:
- Most of the other machines: tested several iMacs, MacBook Pro machines, 16 core CPU (Intel Xeon W-2145) Windows machine.
or
- 2017.2.1p4.
Notes:
- The issue is not reproducible by us.
- Full call stack attached in the edit below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment