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Error is thrown when calling Addressables.Release inside OnDisable/OnDes...
How to reproduce:1. Open the attached project's Scene labeled "Scene"2. Enter the Play Mode3. Exit the Play Mode4. Inspect the Conso... Read more
[Test Runner] Unity crashes when running all tests
Reproduction steps:1. Open attached project "crm-unity.zip"2. In Test Runner window, select Edit Mode and Run All3. Observe Editor E... Read more
Text created with TextMeshPro becomes blurry when Canvas Scaler scales t...
Reproduction steps:1. Open project "Blurry Text.zip"2. Open Scene "SampleScene"3. Build project and Run "Ctrl + B"4. Make sure you'r... Read more
Particle System prefab doesn't simulate when in prefab mode and the Edit...
Reproduction steps:1. Open attached project "LinxuPrefabBugs_2019_4.zip"2. Enter Play Mode3. In Project window, select Assets/Partic... Read more
"You seem to be offline" error prevents downloads through Package Manager
Reproduction steps:1. Open a new or an existing project2. Open the Package Manager or the Asset Store3. Try to download a Package or... Read more
Incremental compilation is done against IL-post processed assemblies, po...
I heard through the grapevine that this might be fixed in 21.1 due to the new pipeline using Bee. I'll have to test that a bit later... Read more
LocalizedString PropertyField not working in custom EditorWindow
How to reproduce:1. Open the attached "LocalizationTest.zip" project2. In Project Window choose "King of the hill" Asset3. Click on ... Read more
[VFX graph] NullReferenceException is thrown when saving the graph
[VFX graph] NullReferenceException is thrown when saving the graph NullReferenceException is thrown when saving the graph with the S... Read more
[Shader graph] Target settings Add/Remove button is displayed too far ri...
How to reproduce:1. Open the attached "case_1343124.zip" project2. In the Project window, open the Test Shader Graph3. Open the Shad... Read more
[URP] Bloom produces Visual Artifacts when color/emission are not clamped
Reproduction steps:1. Open user attached Project2. Set the URP Pipeline Asset in the Project Settings3. Select Post Processing Volum... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field