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Dynamically generated assemblies created with C#'s native AssemblyBuilde...
How to reproduce:1. Open the attached user project and reimport the "unityImportTest.cdb" asset2. Tab out/in so the DLL (CastleDBTyp... Read more
Splash background is not visible when android game is built in batchmode
Reproduction steps:1. Download "BugReproduction.zip" project and open in Unity2. Open Terminal3. Write a command - [path_to_Unity] -... Read more
[OpenGL] Console window is showing an error when selecting a GameObject ...
How to reproduce:1. Open user's attached project "BugTopology.zip"2. Open "Demo2" Scene located in Hexasphere/Demos/Demo2 folder3. E... Read more
Text info of activation track is clipped in inspector
Text info of activation track is clipped in the inspector. Steps To Repro: 1. Menu > Window2. Sequencing > Timeline2. Hierarch... Read more
RectTransform Position and Width properties remain inaccessible after re...
The RectTransform Position and Width properties remain inaccessible after removal of LayoutElement and VerticalLayoutGroup component... Read more
[UnifiedSettings]Assertion failed on expression: 'index < kMaxChannels' ...
Assertion failed on expression: 'index < kMaxChannels' exception thrown while setting cluster input index size. Steps to repro:1.... Read more
[Editor] Application.logMessageReceived being invoked when API calls are...
To reproduce: 1. Download attached project "logMessageSafety.zip" and open in Unity2. Open "scene" scene3. Select "Repro" gameObject... Read more
Infinite creation of Materials
EditorGUI.GetPreviewMaterial spawns a new material every time it is called. Read more
[ProjectName][Paste] Pasting project title to Save As field during build...
How to reproduce:1. Create a new project2. Copy some text from random place (CMD+C)3. Try to build project (reproduced on all platfo... Read more
Burst files are not found when running android build
Reproduction steps:1. Download user's project and open in Unity2. Go to File -> Build Settings... -> Build3. Install the built... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used