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Won't Fix

Votes

0

Found in

2019.4

2020.3

2020.3.15f2

2021.1

2021.2

2022.1

Issue ID

1362810

Regression

No

Crash with Marshalling::ArrayUnmarshaller when reloading a Scene

Mesh

-

How to reproduce:
1. Open the user’s attached project
2. Enter play mode
3. Press the “ESC” key while in play mode and then press on the “Restart” button
4. If it didn’t crash, repeat step 3

Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.0a8

Stack trace:
#0 0x007fff2048a029 in _platform_memmove$VARIANT$Haswell
#1 0x0000010476d3ff in Marshalling::ArrayUnmarshaller<int, int>::ArrayUnmarshaller<std::__1::vector<unsigned int, stl_allocator<unsigned int, (MemLabelIdentifier)1, 16> > >(std::__1::vector<unsigned int, stl_allocator<unsigned int, (MemLabelIdentifier)1, 16> > const&)
#2 0x0000010476d21a in Mesh_CUSTOM_GetTrianglesImpl(ScriptingBackendNativeObjectPtrOpaque*, int, unsigned char)
#3 0x00000196dcc804 in (wrapper managed-to-native) UnityEngine.Mesh:GetTrianglesImpl (UnityEngine.Mesh,int,bool) {0x7fb5383f8ef8} + 0x74 (0x196dcc790 0x196dcc8bb) [0x148808960 - Unity Child Domain]
#4 0x00000148150cab in mono_jit_runtime_invoke

  1. Resolution Note:

    The crash occurs because Unity runs out of memory. The project doubles an array in size each time the scene is reloaded because of a user script.

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