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[XR][Oculus Quest][Oculus Go][URP] MSAA isn't applied until eye textures...
Repro steps:1. Open attached project2. Build and Run on Oculus Quest/Go3. Observe the display4. Press the B button followed by A whi... Read more
[ProBuilder] Tooltip appears clipped while hovering mouse cursor over to...
When probuilder window is placed near the corner of the screen, and the mouse cursor is hovered over tools, Tooltip appears clipped ... Read more
[Lighting] Point Light cookie non-cube texture unassigns the texture wit...
Steps to reproduce:1. Open attached project2. Select a Point Light in "SampleScene"3. Try to assign non-cube texture to a cookie- Th... Read more
'NextVisible(true)' fails when using [SerializeReference] and [HideInIns...
Steps to reproduce:1. Open user-supplied project2. Select foo_test Serialized Object in the Project window Expected: no errors are s... Read more
[2D][Skinning Editor] Debug Text displays in the skinning editor window ...
In the Skinning Editor window, Debug Text displays above the sprite and overwritten with some text. Another Debug Text as "Sprite" a... Read more
[Jobs][DOTS] Building empty project with Jobs results in "Unable to find...
Reproduction steps:1. Create a New Project2. Import the "Jobs" package3. Build a Standalone build4. See Console Expected Result: No ... Read more
[SRP] Changes are not applied to Material's Main Texture when using Mate...
How to reproduce:1. Open the attached project's "case_1210509-Project_LWRP.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. ... Read more
Device Simulator Adaptive Performance Auto Control Mode checkbox does no...
Steps to reproduce:1. Open new project2. Download 2 packages- Adaptive Performance (Version 2.0.0 preview.1)- Device Simulator (Vers... Read more
[Shader Graph] Texture properties text and Scroll bar doesn't hide on di...
When Blackboard is toggled off from the New Shader Graph window, Texture properties and Scroll bar don't disappear with the Blackboa... Read more
[Input System] Console errors appear when you save Input Action asset af...
Steps to reproduce:1. Create and open a new project with the "Input System" package2. Create a new folder in the Project window and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS