Search Issue Tracker
Keyword is discarded and error is thrown to the Console when shader keyw...
How to reproduce:1. Open the attached '1191820.zip' project2. Open 'NewSurfaceShader.shader' shader3. Notice that the number of keyw... Read more
Enabling and then Disabling VR Support in Player Settings DELETES Group ...
How to reproduce:1. Open the attached project2. Window > Asset Management > Addressables > Groups3. Add few addressable gro... Read more
[Android] Shadergraph blackboard variables are mixed when building to An...
Steps to reproduce:1. Open the attached project "ShadergraphQuestTest.zip"2. Build it on a mobile device3. Notice the Sphere in the ... Read more
[ShaderGraph] Can enter float into exposed integer property
When you expose a property that is in Integer mode in the shader editor, a material using these properties will still allow a float ... Read more
SV_RenderTargetArrayIndex does not return values in Player when setting ...
How to reproduce:1. Open the "Render slice index test" Scene in the attached "1198097.zip" Unity project2. Build and run the Scene3.... Read more
[HDRP] [Render Pipeline Debug] Color Picker UI not following the cursor
Versions tested 2019.3.0f1 + 7.1.5, 7.1.6 Steps to reproduce: 1) Create a new HD template project2) Go to Window->Render Pipeline... Read more
Editor crashes on Transform::GetTransformAccess when instantiating a prefab
How to reproduce:1. Open "Scene1" from user-supplied project2. Start Play Mode Expected result: Scene runsActual result: Editor cras... Read more
HDRP wizard produces null exception when trying to fix Default DXR scene...
1) Open HDRP template project2) Run HDRP wizard for DXR Expected result:Everything is green after running the wizard Actual result:W... Read more
[GPU PLM][macOS] Baking is stuck on 'Finalizing Bake' stage when baking ...
Was trying to debug https://fogbugz.unity3d.com/f/cases/1190228/ using the attached project, and end up in a state where I no longer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open