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RaycastHit.triangleIndex returns wrong triangle index when raycasting a ...
Steps to reproduce:1. Open the attached project and the scene2. Press play3. Hover mouse over the plane4. Observe incorrectly drawn ... Read more
Depth/DepthNormals textures sometimes use Linear texture filtering
Depth & DepthNormals built-in textures sometimes (e.g. in forward rendering) use bilinear filtering, which is wrong. Due to the ... Read more
Zooming in Sprite Editor window using mouse scrollwheel not working
- Open attached project and select the only image in it- Open the Sprite Editor with the image selected- Try to zoom in on the pictu... Read more
Editor crashes complaining about malformed shader
Open project from attached test_ao_water.zip file in Unity 5.0. It would complain about not being able to move a temp file and the o... Read more
Unity crashes when clicking on the InputField, stopping and playing the ...
1. Open a new project2. Create Text game object3. Add 'InputField' component on it4. Assign 'Text' script to a 'Text' field on the '... Read more
Rendering order bug when using elements with canvas and elements without it
To reproduce this bug: 1. Open the project2. Open Assets/Scenes/renderorder.unity3. Expand HUD object, notice how it is before the b... Read more
iOS build crashes when built with stripping level
To reproduce: 1) Download and open project (will need any other project to check on versions other than 4.6)2) Build and run for iOS... Read more
uGUI Image and Rect masks don't work with deferred rendering and DX11
Steps to repro: 1) Open 'uGUIProjectBeta11' project 2) Open 'Scroll View' scene 3) Enable DX11 mode in Player Settings 4) Note: for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument