Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2.0b6
2021.2.0b7
Issue ID
1358618
Regression
Yes
Unity Editor crashes when editing "Base Map" color of a material
How to reproduce:
1. Open project "Case_1358618.zip"
2. In the Project window go to Assets/MyAssets/MyArtwork/Hostile/materials/MatLeaf
3. Select the "MatLeaf" material
4. In the Inspector window, under the drop-down menu "Surface Inputs", change the color of the "Base Map" (may need to do this step twice)
Expected results: The color changes
Actual results: Unity crashes
Reproducible with: 2021.2.0b6, 2021.2.0b9, 2022.1.0a4
Not reproducible with: 2019.4.30f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b5, 2022.1.0a5, 2022.1.0a8
Note:
- Was only able to reproduce on Ubuntu 20.04 using NVIDIA GeForce GTX 1060 6GB (Nvidia driver version: 470.57.02)
- Switching "Graphics APIs for Linux" to OpenGL fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a5