Search Issue Tracker
Won't Fix
Duplicate in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
4
Found in
2019.4.29f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1360901
Regression
Yes
Poor performance when loading or unloading a large Scene
Reproduction steps:
1. Open the attached project "performance-test-project.zip"
2. Open "Loader.unity" Scene
3. Enter Play Mode
4. Click "Load Heavy Scene" in the bottom left corner to load
5. Observe "time" to load in the bottom right corner.
6. Click "Load Heavy Scene" again to unload
7. Observe "time" to unload in the bottom right.
Expected result: The Scene loading and unloading time is similar to previous Editor versions
Actual result: The Scene loading and unloading time is slower than previous Editor versions
Reproducible with: 2019.4.29f1, 2020.3.17f1, 2021.1.17f1, 2021.2.0b9, 2022.1.0a6
Not reproducible with: 2019.4.28f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Resolution Note (2022.1.X):
Fixed in: 2022.1.0a10