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0
votes
Fixed

Importing/reimporting specific fbx file crashes editor (fbxsdk::FbxAnimC...

Asset and Scene Management

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Oct 27, 2016

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Version/s: 5.4.2f2

How to reproduce:1. Open the attached project2. If project doesn't crash, find Scout@RobotBoyIdle.fbx file in Assets/Scout3. Reimpor... Read more

7
votes
Fixed

[Cloth] Removing cloth component from object with rendered mesh crashes ...

Physics

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Oct 27, 2016

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Version/s: 5.5.0b4

How to reproduce:1. Create a new scene2. Create empty game object3. Add Cloth component to it ( Add Component -> Cloth)4. In Skin... Read more

1
votes
Fixed

Graphics.DrawMeshInstanced ignores submesh index and always draws first ...

Graphics - General

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Oct 26, 2016

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Version/s: 5.5.0b9

Steps to reproduce: 1. Open attached project "845514.zip"2. Open scene "repro"3. Notice two objects "Instanced" and "Simple". Both d... Read more

0
votes
Duplicate

DrawMeshInstanced always draws the first submesh and ignores submeshIndex

Graphics - General

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Oct 26, 2016

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Version/s: 5.5.0b9

Reproduction steps:1. Open the attached project (New Unity Project 1.zip)2. Open the "scene.unity" scene.3. Enter the play mode4. Ob... Read more

1
votes
Fixed

Particle System scale is not applied to the Shape Module of sub emitter ...

Shuriken

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Oct 30, 2016

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Version/s: 5.5.0b9

How to reproduce:1. Open the attached project2. Open ShapeModuleScale scene3. Select particles in the hierarchy so they start simula... Read more

0
votes
Fixed

[TrailRenderer] Initial trail position is different when loading the sce...

Visual Effects - Legacy

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Oct 31, 2016

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Version/s: 5.5.0b5

Repro steps:1. Open TrailLineRenderer scene from attached project and press play.2. Observe expected behavior.3. Open SceneControlle... Read more

0
votes
Duplicate

[WindowsStandalonStandalone build crashes at "build.exe!PlayerMainWndPro...

Window management

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Oct 30, 2016

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Version/s: 5.4.2p2

To reproduce:1. Open the attached project2. Build and run it (make sure you launch it in exclusive fullscreen)3. Press spacebar to c... Read more

1
votes
Fixed

Duplicating Custom assets with other assets nested within them creates a...

Asset and Scene Management

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Oct 31, 2016

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Version/s: 5.4.2p2

Steps to reproduce:1. Download and open attached project2. Create Assets-->Create-->">> NESTED OBJECT"3. Select "NestedA... Read more

0
votes
Won't Fix

Method with [RuntimeInitializeOnLoadMethod()] attribute with "BeforeScen...

Scripting

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Oct 31, 2016

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Version/s: 5.4.1f1

Method with attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType loadType)] with parameter "RuntimeInitializeLoadType.... Read more

1
votes
By Design

RenderForwardOpaque.CollectShadows steps don't calculate correctly if on...

Shaders

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Sep 13, 2016

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Version/s: 5.4.0f3

How to reproduce:1. Open 'ShadowMaps' project2. Open 'main' scene3. Look through game view, no shadowmap is visible4. Change platfor... Read more

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