Search Issue Tracker
Fixed in 13
Fixed in 11, 12
Votes
0
Found in [Package]
12
Issue ID
1364966
Regression
No
[URP] UniversalRenderPipelineAsset does not support multi-edit
Steps:
1. open a URP project (for example, make a new URP template project)
2. In project tab, select multiple assets of type UniversalRenderPipelineAsset (can be found in Settings folder in URP template)
3. check inspector tab
Expected: UI for modifying values on multiple assets currently selected
Actual: a message explaining multi-edit workflow is not supported
Repro: 2022.1.0a8, 2019.4.30f1
Notes:
- workaround: manually edit assets one at a time
- no repro in HDRP with equivalent assets
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 13):
Multi-Edit has now been added for Universal Render Pipeline Assets.