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When timeline playable exists in the project, it prohibids changes in in...
How to reproduce: 1. Create a new project 2. Create a Cube in the scene and drag it to project window so it becomes a prefab 3. Open... Read more
Unity UI buttons become unresponsive after minimizing fullscreen window ...
How to reproduce: 1. Open the attached project 2. Change platform to Facebook and start to build; 3. Open the build for debugging v... Read more
Floating point precision affects GameObjects's vertex positions
Reproduction steps: 1. Open the attached project "DistancePrecisionRepro.zip"; 2. Open the Sphere_500000 scene; 3. Notice that the S... Read more
Changing generic animation to legacy while it is used in timeline throws...
How to reproduce: 1. Open the attached project 2. Open test scene and select Eskimo_2 3. If you open its timeline playable you can n... Read more
Collab Window - Error messages outlive their context
Errors from user actions inside the Collab Toolbar outlive their context and keep waiting for user action - they should get destroye... Read more
Child object's components are disabled when OnDestroy parent is set to null
Reproduction steps: 1. Download project "ParentTest.zip" and open in Unity 2. Enter Play mode Expected: object "Cube" rotates and a... Read more
SceneManager.sceneUnloaded gets called when interacting with objects usi...
Steps to reproduce: 1.Open attached ‘sceneunloaded.zip' Unity project 2.Enter Play mode 3.Select ‘Cube’ object in Hierarchy 4.Select... Read more
[Shuriken] After removing sub emitter it's particles are still visible
Steps to reproduce: 1. Download 94699_repro.zip and open "Particles" scene 2. Select "Parent" game object 3. Navigate to Particle sy... Read more
Unity crashes after exiting Play Mode (only then effect collides with wall)
How to reproduce: 1. Download attached package and open "PC_Demo" Scene in "Assets\KriptoFX\Realistic Effects Pack v1" 2) Press play... Read more
Exception in OnPreprocessBuild makes 'Build and Run' fail while 'Build' ...
Steps to reproduce: 1. Open attached project 2. Open Build Settings 3. Do 'Build' and notice that build succeeds 4. Do 'Build and R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Drags can only be started from MouseDown or MouseDrag events” error is thrown when registering the MouseDownEvent on a BlackboardField and calling DragAndDrop.PrepareStartDrag() and DragAndDrop.StartDrag()
- "Sample Rate Setting" is not shown in the "Default" tab when importing an Audio file
- UI Buttons are no longer interactable when the New Input System Package is installed
- [OpenGL] Alpha channel loss in .dds Textures when viewing them with OpenGL selected as Graphics API
- ShaderGraph changes Scope setting to "Global" when toggling "Show In Inspector" and re-selecting the property