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Not Reproducible
Votes
6
Found in
2017.1.0f3
Issue ID
946954
Regression
No
Unity UI buttons become unresponsive after minimizing fullscreen window in Facebook Gameroom
How to reproduce:
1. Open the attached project
2. Change platform to Facebook and start to build;
3. Open the build for debugging via Facebook Gameroom app (click on your profile name, select "[DEV] Debug Local Unity Game Build" and choose the .exe file of the build)
4. Push the button: label displays the current value of DateTime.Now.Ticks;
5. Enter fullscreen mode by pressing alt+enter;
6. Minimize the game (alt+tab);
7. Restore the game (clicking its icon on the toolbar);
8. Push the button:
Expected result: Label displays the current value of DateTime.Now.Ticks;
Actual result: Label displays whatever it used to, the button does not react;
Reproduced with: 5.6.3p2, 2017.1.f1, 2017.2.0b10, 2017.3.0b6
Gameroom version: 1.8.6429.23271
Facebook SDK: 7.9.4
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Wurstbeschleuniger
Jun 02, 2018 03:09
Same here ... There's another issue closely related to that (https://issuetracker.unity3d.com/issues/screen-dot-fullscreenmode-is-broken-on-windows-standalone). I found that especially changing screen settings (also Vsync etc.) at the same time breaks the UI. Sometimes I can still click buttons, but the actual click is displaced by a few dozen pixels from the mouse cursor. I wonder how those issues can't get fixed up until now. Is nobody using UI and screen settings in Unity?
LazyKnight
Mar 22, 2018 15:55
If there are some background tasks working, please give us a progress.
The present one is not clearily, and this issue and exist from Unity 5 to even 2017
AIVIK
Mar 18, 2018 06:12
still not fixed
ZanLeO
Oct 27, 2017 08:07
5.6.x and 2017.1
Facebook SDK: 7.10.1