Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
2017.2.0b10
Issue ID
946942
Regression
No
When timeline playable exists in the project, it prohibids changes in inspector to be applied to other prefabs
How to reproduce:
1. Create a new project
2. Create a Cube in the scene and drag it to project window so it becomes a prefab
3. Open Timeline window (Window > Timeline)
4. Create timeline for a cube
5. Delete cube from the project and from the scene
6. Create Sphere in the scene and drag it to project window so it becomes a prefab
7. Select Sphere in hierarchy
Actual result: Notice that Apply and Revert buttons are inactive. Happens when Timeline playable exist in the project
Expected result: Apply and Revert buttons should be active
Reproducible: 2017.1.1f1, 2017.2.0b10, 2017.3.0a2, 2017.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment