Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
2017.2.0b10
Issue ID
946942
Regression
No
When timeline playable exists in the project, it prohibids changes in inspector to be applied to other prefabs
How to reproduce:
1. Create a new project
2. Create a Cube in the scene and drag it to project window so it becomes a prefab
3. Open Timeline window (Window > Timeline)
4. Create timeline for a cube
5. Delete cube from the project and from the scene
6. Create Sphere in the scene and drag it to project window so it becomes a prefab
7. Select Sphere in hierarchy
Actual result: Notice that Apply and Revert buttons are inactive. Happens when Timeline playable exist in the project
Expected result: Apply and Revert buttons should be active
Reproducible: 2017.1.1f1, 2017.2.0b10, 2017.3.0a2, 2017.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment