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[VR] It's not possible to force LandscapeRight orientation in VR mode
The attached project toggles VR mode on and off repeatedly. On every other occasion when VR mode is turned off, a different screen o... Read more
Importing an OBJ file with more than 17 groups fails (with Houdini)
How to reproduce: 1. Create new empty project 2. Import attached .obj files 3. Notice that sidewalks.obj have more than 17 groups, s... Read more
Areas missed by Progressive Lightmapper when using Mesh compression
How to reproduce: 1. Download attached project file 2. Open "Test" Scene 3. Go to Windows -> Lighting -> Settings, select Progressiv... Read more
[Mac] Webcam resolution can not be changed
User has a script that switches webcam's resolution (240p, 480p, 720p, 1080p) How to reproduce: 1. Connect a webcam that supports a... Read more
GUISkin Button Style does not apply to Toolbar Buttons
Steps to reproduce: 1.Open attached ‘GUISkinButtonStyleBug.zip' Unity project 2.Go to Window->'Show GUISkin Window' 3.Observe button... Read more
Crashed in Direct3DCreate9Ex when Graphics API is set to Direct3D9 and l...
Steps to reproduce: 1) Download attached project 'ShaderTest.zip' and open in Unity 2) Switch platform to PC, Mac & Linux Standalon... Read more
Creating a timeline on a prefab doesn't allow to apply changes to it
How to reproduce: 1. Create a new project 2. Create a cube 3. Drag and drop it to the project so it becomes a prefab 4. Select cube ... Read more
When timeline playable exists in the project, it prohibids changes in in...
How to reproduce: 1. Create a new project 2. Create a Cube in the scene and drag it to project window so it becomes a prefab 3. Open... Read more
Unity UI buttons become unresponsive after minimizing fullscreen window ...
How to reproduce: 1. Open the attached project 2. Change platform to Facebook and start to build; 3. Open the build for debugging v... Read more
Floating point precision affects GameObjects's vertex positions
Reproduction steps: 1. Open the attached project "DistancePrecisionRepro.zip"; 2. Open the Sphere_500000 scene; 3. Notice that the S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGL] Alpha channel loss in .dds Textures when viewing them with OpenGL selected as Graphics API
- ShaderGraph changes Scope setting to "Global" when toggling "Show In Inspector" and re-selecting the property
- [OpenGL] Black Game View when "Anti Aliasing (MSAA)" and "Render Graph" are enabled
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled