Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0f3
Issue ID
946907
Regression
No
Areas missed by Progressive Lightmapper when using Mesh compression
How to reproduce:
1. Download attached project file
2. Open "Test" Scene
3. Go to Windows -> Lighting -> Settings, select Progressive in Lightmapper and press Bake
4. Look for black areas when viewing the UV Charts
Expected result: There should be no black areas when using the progressive lightnapper.
Actual result: Setting meshes to be compressed resulted in black areas when using the progressive lightmapper.
Reproduced with: 5.6.3p2, 2017.1f1, 2017.2.0b10, 2017.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment