Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0b10
Issue ID
946941
Regression
No
Creating a timeline on a prefab doesn't allow to apply changes to it
How to reproduce:
1. Create a new project
2. Create a cube
3. Drag and drop it to the project so it becomes a prefab
4. Select cube in the hierarchy and notice that Revert and Apply buttons are active
5. Open Timeline tab (Window > Timeline)
6. Create timeline for cube
7. Notice that Revert and Apply buttons are inactive
Actual result: Creating timeline for a prefab doesn't allow to apply or revert chages for the prefab
Expected result: Creating timeline for a prefab allows to apply or revert changes for the prefab. Just like drag and drop the object saves all the changes and creates a prefab
Reproducible: 2017.1.1f1, 2017.2.0b10, 2017.3.0a2, 2017.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment