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[CommandBuffers] Parts of decals drawn in BeforeLighting are cut off whe...
How to reproduce: 1. Open user's attached project 2. Go to DefferedDecals 3. Open "_DefferedDecals" scene 4. Switch to Game view Ex... Read more
[iOS][Regression] Signing info gets broken when appending a project whic...
1. Build any project. 2. Disabled automatic signing and a select a provisioning profile. 3. Build in Unity and use append on the gen... Read more
Dragging a clip in the timeline and releasing drag outside of the timeli...
Dragging a clip in the timeline and releasing drag outside of the timeline window freezes clip. Repro: 1- Open project in attachmen... Read more
[VR] It's not possible to force LandscapeRight orientation in VR mode
The attached project toggles VR mode on and off repeatedly. On every other occasion when VR mode is turned off, a different screen o... Read more
Importing an OBJ file with more than 17 groups fails (with Houdini)
How to reproduce: 1. Create new empty project 2. Import attached .obj files 3. Notice that sidewalks.obj have more than 17 groups, s... Read more
Areas missed by Progressive Lightmapper when using Mesh compression
How to reproduce: 1. Download attached project file 2. Open "Test" Scene 3. Go to Windows -> Lighting -> Settings, select Progressiv... Read more
[Mac] Webcam resolution can not be changed
User has a script that switches webcam's resolution (240p, 480p, 720p, 1080p) How to reproduce: 1. Connect a webcam that supports a... Read more
GUISkin Button Style does not apply to Toolbar Buttons
Steps to reproduce: 1.Open attached ‘GUISkinButtonStyleBug.zip' Unity project 2.Go to Window->'Show GUISkin Window' 3.Observe button... Read more
Crashed in Direct3DCreate9Ex when Graphics API is set to Direct3D9 and l...
Steps to reproduce: 1) Download attached project 'ShaderTest.zip' and open in Unity 2) Switch platform to PC, Mac & Linux Standalon... Read more
Creating a timeline on a prefab doesn't allow to apply changes to it
How to reproduce: 1. Create a new project 2. Create a cube 3. Drag and drop it to the project so it becomes a prefab 4. Select cube ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Drags can only be started from MouseDown or MouseDrag events” error is thrown when registering the MouseDownEvent on a BlackboardField and calling DragAndDrop.PrepareStartDrag() and DragAndDrop.StartDrag()
- "Sample Rate Setting" is not shown in the "Default" tab when importing an Audio file
- UI Buttons are no longer interactable when the New Input System Package is installed
- [OpenGL] Alpha channel loss in .dds Textures when viewing them with OpenGL selected as Graphics API
- ShaderGraph changes Scope setting to "Global" when toggling "Show In Inspector" and re-selecting the property