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[Android] Crash on start if Auto Generate Lighting is enabled
Steps to reproduce: 1) Download attached project and open in Unity2) Check the Lighting tab and make sure Auto Generate lighting is ... Read more
Building Legacy Sprite Atlases in batchmode with -nographics results in ...
Steps to reproduce:1. Open QA attached project2. Build the project using the "build/build.bat" (Adjust Unity.exe path to match setup... Read more
Running the Lightweight RP Template for VR on Windows Mixed Reality, res...
Steps to reproduce:1. Create a new Unity project using the Lightweight template for VR2. Run the Scene in Windows Standalone (OpenVR... Read more
Particle System Bounds ignore Shape Y Scale when using Rectangle Emissio...
How to reproduce:1. Open the attached "TestFor1064275.zip" project2. Select Particle System in the Hierarchy3. Make sure that Show B... Read more
[Shaders] Animated compute shader doesn't work on specific mobile devices
To reproduce:1. Open project attached by QA or download [Shader] FTP project from qa-project-share collab2. Build Animated Compute S... Read more
[Android] Black pixels in the middle of the screen when using Lens Disto...
1. Open the attached "DotRepro" project and "SampleScene"2. Enter playmode, notice that there are no black pixels in the middle of t... Read more
Particle System updates lights when there are no active particles
ParticleSystem with the emission module disabled or an emission rate of 0 still spends time updating particles and any associated po... Read more
Moving a RigidBody with Transform.Position causes its Kinematic Child Ob...
How to reproduce:1. Open user-submitted project (Rigid Test)2. Enter Play Mode3. Check the 'Button Start' checkbox in the 'Cube' Gam... Read more
Editor lags when a complex prefab is put in the scene
To reproduce: 1. Create a new project and import the package (link in edit)2. Drag Building_A into the scene (Assets > Prefabs &g... Read more
[sprite editor] custom outline named wrongly in manual
-e: in the manual it is still called "Edit Outline" while in the editor it is called "Custom Outline" since 2017.3 -repro:--open a s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld