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0
votes
Fixed

Crash on StackWalker::GetCurrentCallstack when opening a folder inside a...

Project Browser

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May 24, 2021

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Version/s: 2021.2.0a18

How to reproduce:1. Create a new project with a project name "test%"2. Open "Scenes" folder Expected result: Editor does not crashAc... Read more

0
votes
Fixed

[DX12] Failure in some render target allocations when rendering HDRP & 8...

DirectX12

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May 13, 2021

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Version/s: 2020.3, 2021.1.6f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the attached project "Dx12RenderTextures2.zip"2. Make sure the editor is using DX123. Open the "SampleScene... Read more

0
votes
Postponed

EditorGUI.PropertyField type dropdowns stay in place when scrolling the ...

IMGUI

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May 24, 2021

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Version/s: 2021.1.0a2, 2021.2, 2021.2.0a18

How to reproduce:1. Open a new project2. Select the "Directional Light" GameObject in the Hierarchy window3. Make sure the Inspector... Read more

0
votes
Fixed

UIToolkit CreateInspectorGUI is called and stacked infinitely

UI Toolkit

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May 13, 2021

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Version/s: 2021.2, 2021.2.0a5, 2021.2.0a18

How to reproduce:1. Open the attached "empty.zip" project2. Select "New SO One" asset in the project window Expected result: The ins... Read more

0
votes
Third Party Issue

Exiting Play Mode with PixelPerfect leads to crash

2D

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May 24, 2021

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Version/s: 2021.2, 2021.2.0a18

How to reproduce:1. Open the attached "All_QA-2021.2.a018.saihai.zip" project2: Open the Scene inside 2D_QA_PixelPerfect -> 1_PP_... Read more

0
votes
Fixed

Editor crashes when PreviewRenderUtility.BeginPreview is not followed by...

Texture

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May 22, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.3f1, 2021.2

How to reproduce:1. Open the user's attached "Handles don't receive input in custom preview scene.zip" project2. Open the "MyEditorW... Read more

2
votes
Fixed

[Texture] Texture2D.LoadImage always returns true and sets the texture t...

Texture

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May 18, 2021

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Version/s: 2019.4, 2019.4.26f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open project in "LoadTest.zip"2. Open SampleScene3. Enter Play Mode Expected result: A white texture is displa... Read more

0
votes
By Design

[SRP] Light Layer mask values are hidden in submenus when name has '/' c...

URP Features

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May 13, 2021

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Version/s: 2020.3.4f1

steps1. open project and scene2. select a directional light3. in inspector, check Light > Light Layers expected: "oops/all/the/sa... Read more

4
votes
Fixed

LightProbes.needsRetetrahedralization doesn't get invoked in IL2CPP builds

Progressive Lightmapper

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May 25, 2021

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Version/s: 2019.4, 2020.2, 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project2. Build the project3. Observe the build4. Wait until two cubes appear in the Sc... Read more

1
votes
By Design

Camera.RenderToCubemap is inversed when using RenderTextureDescriptor

Texture

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May 24, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.9f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project "rendercubemap_descriptor.zip"2. Open Assets/scene.unity3. Select "BugRepro" in the Hi... Read more