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Crash on StackWalker::GetCurrentCallstack when opening a folder inside a...
How to reproduce:1. Create a new project with a project name "test%"2. Open "Scenes" folder Expected result: Editor does not crashAc... Read more
[DX12] Failure in some render target allocations when rendering HDRP & 8...
How to reproduce:1. Open the attached project "Dx12RenderTextures2.zip"2. Make sure the editor is using DX123. Open the "SampleScene... Read more
EditorGUI.PropertyField type dropdowns stay in place when scrolling the ...
How to reproduce:1. Open a new project2. Select the "Directional Light" GameObject in the Hierarchy window3. Make sure the Inspector... Read more
UIToolkit CreateInspectorGUI is called and stacked infinitely
How to reproduce:1. Open the attached "empty.zip" project2. Select "New SO One" asset in the project window Expected result: The ins... Read more
Exiting Play Mode with PixelPerfect leads to crash
How to reproduce:1. Open the attached "All_QA-2021.2.a018.saihai.zip" project2: Open the Scene inside 2D_QA_PixelPerfect -> 1_PP_... Read more
Editor crashes when PreviewRenderUtility.BeginPreview is not followed by...
How to reproduce:1. Open the user's attached "Handles don't receive input in custom preview scene.zip" project2. Open the "MyEditorW... Read more
[Texture] Texture2D.LoadImage always returns true and sets the texture t...
Reproduction steps:1. Open project in "LoadTest.zip"2. Open SampleScene3. Enter Play Mode Expected result: A white texture is displa... Read more
[SRP] Light Layer mask values are hidden in submenus when name has '/' c...
steps1. open project and scene2. select a directional light3. in inspector, check Light > Light Layers expected: "oops/all/the/sa... Read more
LightProbes.needsRetetrahedralization doesn't get invoked in IL2CPP builds
How to reproduce:1. Open the user's attached project2. Build the project3. Observe the build4. Wait until two cubes appear in the Sc... Read more
Camera.RenderToCubemap is inversed when using RenderTextureDescriptor
How to reproduce:1. Open the attached project "rendercubemap_descriptor.zip"2. Open Assets/scene.unity3. Select "BugRepro" in the Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used