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Fixed in 2018.2.X

Votes

2

Found in

2018.2.0a4

2018.2.0f2

Issue ID

1062395

Regression

Yes

UI sprites and text becomes broken in built scene when QualitySettings.masterTextureLimit is modified

uGUI

-

To reproduce:
1. Open project
2. Open 'PreferencesScreen' scene
3. Build and run Standalone
4. In built scene, click 'Show preferences screen'
5. Change 'Texture size' to 1/2
6. Notice that UI is becomes broken(some sprites are missing, some letters are not shown properly)

Reproduced: 2018.2.0f2, 2018.3.0a5
Note: to build project on 2018.1 and earlier versions, it requires to import Text Mesh Pro from A$
In Unity 2018.1.9f1, 2017.4.6f1 it is most likely expected((different design solution) since behaviors in the editor and built scene are identical)

Comments (2)

  1. Thelo

    Aug 23, 2018 02:15

    Actually, I spoke too soon. This issue is only fixed in the editor, but still broken in builds, in both 2018.2.2f1 and 2018.2.3f2.

  2. Thelo

    Aug 06, 2018 18:35

    I confirm this fix in 2018.2.2f1, that version does solve the problem I had in 2018.2.0f2 and which I reported as issue #1064024.

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