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Scriptable Object references are lost when overwritten by FromJsonOverwrite
How to reproduce:1. Open the user attached project "ProjectAnomaly.zip"2. Enter Play Mode3. In the Game view, turn Around with a mou... Read more
SmoothDamp function does not reach it's target smoothly when smoothTime ...
Steps to reproduce:1. Open users attached project2. Open Smoothing Issue/Press Play scene3. Enter the Play Mode4. Observe Cubes move... Read more
[UI Toolkit] ScrollView Touch Scroll Type option reverts to 'Clamped' wh...
How to reproduce:1. Open the attached project2. In the project window, locate the 'NewUXMLTemplate'3. Open it in the UI Builder4. In... Read more
[GPU PLM] Different results are generated when Progressive Updates is on...
How to reproduce:1. Open the user's attached "ProgressiveUpdates" project2. Open the "home_night_2" Scene3. In the Scene view focus ... Read more
The timeline window is changing when it's locked and the sequence is sel...
How to reproduce:1. Open the attached file "New Unity Project (76).zip"2. Open the sequence window (Window>Sequencing>Sequence... Read more
"Couldn't switch to requested monitor resolution" error when changing re...
How to reproduce:1. Open the attached project "BugDemandRendering.zip"2. Build And Run the project3. Adjust "OnDemandRendering.rende... Read more
Regression in time taken to enter Play Mode caused by asset database change
The time taken to enter play mode in the Lost Crypt project regressed from 4.6 to 4.8 seconds when PR was merged: https://ono.unity3... Read more
[Perforce] Unnecessary checkout for .dll files when Reimporting them in ...
How to reproduce:1. Open a new project2. Add the attached "MeshExtension.dll" to the Assets folder3. Create a Perforce stream for th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size