Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2020.2.7f1
2020.3
2020.3.14f1
2021.1
2021.2
2022.1
Issue ID
1355972
Regression
Yes
"Couldn't switch to requested monitor resolution" error when changing resolution and using OnDemandRendering.renderFrameInterval
How to reproduce:
1. Open the attached project "BugDemandRendering.zip"
2. Build And Run the project
3. Adjust "OnDemandRendering.renderFrameInterval" to 2
4. Change to any resolution present on the screen
Expected results: Screen resolution changes
Actual results: Error: "Couldn't switch to requested monitor resolution"
Reproducible with: 2020.2.7f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b7, 2022.1.0a5
Not reproducible with: 2019.4.29f1, 2020.2.6f1
Notes: Only reproducible with DX11 and DX12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unexpected exception System.DllNotFoundException" error thrown in the Console window when creating a project with 2D (URP) Template
- [Backport] [XR SDK] [HDRP] XRSettings.gameViewRenderMode does not change Game View Render Mode
- [Backport] [Android][Vulkan] Crash on Samsung Note8 while running gfx tests
- [Backport] Wrong sorting for "GC Alloc" column in Show Related Objects panel of Profiler Window
- [Backport] [iOS] Unfreed allocation errors thrown in Console when executing Build And Run with iOS platform
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a12
Resolution Note (fix version 2021.2):
Fixed in 2021.2.17f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.33f1