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[Shuriken] Particle with Outside Trigger only dies when it hits the Coll...
How to reproduce:1. Open the user's attached "Bug.zip" project2. Open the "SampleScene" Scene3. Select the "Bubbles Large Trigger Ra... Read more
[HDRP] GPU Performance decreases when shadow map is enabled
How to reproduce:1. Open the attached "1323811_Repro" project2. Open the Scene "SampleScene"3. Open the Profiler (Window->Analysi... Read more
Error is thrown when trying to load a Table that no longer exists
Steps to repro:1. Download the attached project2. Build Adressables and build Player in Development mode3. Observe the errors in Con... Read more
Shader compilation errors are not shown when Editor is restarted
How to reproduce:1. Open the user's attached "shader_errors" project2. Reimport the "NewUnlitShader" (in the Project window right-cl... Read more
[Vulkan] Texture Memory in Memory Profiler Module is not updated when pr...
Reproduction steps:1. Download and open the submitted project "TextureStreamingVulkanIssue.zip"2. Open build settings (File -> Bu... Read more
Editor crashes with out of memory while importing a lot of assets (mostl...
The issue seems to be that during a texture import, video memory usage keeps on rising, eventually runs out of GPU VRAM, starts to u... Read more
[ShaderGraph] Custom Function Node only accepts .TXT files and they thro...
How to reproduce:1. Create a new project with Scriptable Render Pipeline template (i.e. URP)2. In the Project Window, create a new S... Read more
[HDRP][PS5 / Metal] The result of the test 001-HDTemplate.expected is di...
Open HDRPRuntime_Test project in graphics Trigger test 001-HDTemplate.expected on PS5 or Metal in standalone, see the result. The fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
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- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
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