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0
votes
Duplicate

Textures remain in RAM even after they've been uploaded to VRAM

Texture

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May 07, 2021

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Version/s: 2020.3, 2020.3.7f1, 2021.1, 2021.2

Reproduction steps:1. Open user attached Project2. Build and Run3. Press each of the Buttons on the left side Expected result: VRAM ... Read more

2
votes
Duplicate

[Android][OpenGLES3] SRP Batcher does not render when the Graphics API i...

Package: Scriptable Render Pipeline Universal

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Apr 19, 2021

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Version/s: 12.0.0

How to reproduce it:1. Open the user's attached project "NoSrpShaders.zip"2. In the Player Settings make sure Graphics API is set to... Read more

0
votes
Fixed

Shader Compilation Error when generating Normal (Material) AOV of a mode...

Package: Scriptable Render Pipeline HD

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May 04, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached project named "HDRPAxFAovRepro2.zip"2. Open the ReproScene3. Enter Play mode4. Select the Main... Read more

0
votes
By Design

A model with AnimationType - Legacy and ImportAnimation - false still ge...

Asset - Importers

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May 14, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a18

Reproduction steps:1. Open attached project "AnimationReferences.zip"2. Select "Ball@jump" in the Project view3. In the "Animation" ... Read more

0
votes
Fixed

[Addressables] LoadAssetAsync runs scripts that are attached to the asse...

Package: Build Pipeline - Addressables

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May 06, 2021

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Version/s: 1.18.2

How to reproduce:1. Open the user's attached project and SampleScene scene2. Enter the Play mode (observe the Console and that the C... Read more

1
votes
Fixed

[Addressables] Unity runs out of memory when building Adressables, the b...

Package: Build Pipeline - Addressables

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May 07, 2021

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Version/s: 1.18.2

Reproduction steps:1. Extract the project in"InstallationTracker.zip"2. Execute 'xattr -cr case_1332957-InstallationTracker' in the ... Read more

3
votes
Fixed

"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown...

Package: Build Pipeline - Addressables

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May 12, 2021

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Version/s: 1.18.2

"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown when calling Addressables.LoadAssetAsync function and Asset... Read more

0
votes
Duplicate

[WebGL] Lego Microgame build fails when project is inside folder named ה...

IL2CPP

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Mar 28, 2021

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Version/s: 2020.3, 2020.3.1f1, 2021.1, 2021.2

Reproduction steps:1. Create a new project using Lego Microgame inside the folder named "המחשב שלי"-- OR1. Open the attached project... Read more

1
votes
Fixed

"Assembly for Assembly Definition File '*' will not be compiled" warning...

Scripting

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May 17, 2021

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Version/s: 2019.4.24f1, 2019.4.27f1

Reproduction steps:1. Create a new project (with any template)2. Observe the console Expected results: No warnings are thrownActual ... Read more

0
votes
Fixed

Query breaks the ADB provider and the project browser

Project Browser

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May 14, 2021

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Version/s:

The query: sort{select{p: t:prefab *.prefab, @path, count{a:sceneIndex ref:@path} as count}, @count, "desc"} breaks the ADB provider... Read more