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Textures remain in RAM even after they've been uploaded to VRAM
Reproduction steps:1. Open user attached Project2. Build and Run3. Press each of the Buttons on the left side Expected result: VRAM ... Read more
[Android][OpenGLES3] SRP Batcher does not render when the Graphics API i...
How to reproduce it:1. Open the user's attached project "NoSrpShaders.zip"2. In the Player Settings make sure Graphics API is set to... Read more
Shader Compilation Error when generating Normal (Material) AOV of a mode...
How to reproduce:1. Open the attached project named "HDRPAxFAovRepro2.zip"2. Open the ReproScene3. Enter Play mode4. Select the Main... Read more
A model with AnimationType - Legacy and ImportAnimation - false still ge...
Reproduction steps:1. Open attached project "AnimationReferences.zip"2. Select "Ball@jump" in the Project view3. In the "Animation" ... Read more
[Addressables] LoadAssetAsync runs scripts that are attached to the asse...
How to reproduce:1. Open the user's attached project and SampleScene scene2. Enter the Play mode (observe the Console and that the C... Read more
[Addressables] Unity runs out of memory when building Adressables, the b...
Reproduction steps:1. Extract the project in"InstallationTracker.zip"2. Execute 'xattr -cr case_1332957-InstallationTracker' in the ... Read more
"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown...
"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown when calling Addressables.LoadAssetAsync function and Asset... Read more
[WebGL] Lego Microgame build fails when project is inside folder named ה...
Reproduction steps:1. Create a new project using Lego Microgame inside the folder named "המחשב שלי"-- OR1. Open the attached project... Read more
"Assembly for Assembly Definition File '*' will not be compiled" warning...
Reproduction steps:1. Create a new project (with any template)2. Observe the console Expected results: No warnings are thrownActual ... Read more
Query breaks the ADB provider and the project browser
The query: sort{select{p: t:prefab *.prefab, @path, count{a:sceneIndex ref:@path} as count}, @count, "desc"} breaks the ADB provider... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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