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Delete and Rename options of Project Window right-click menu are no long...
Steps to reproduce:1. Create new project2. Right-click in Project Window on an empty area3. Select Delete or Rename Expected results... Read more
iOS Splash screen shows incorrectly after initially showing correctly on...
To reproduce:1. Open attached project "SplashRotation.zip"2. Build for iOS device3. Observe that on iPhone splash screen at the begi... Read more
[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode
To reproduce:1. Open 'smallRepro' project2. Open '-- test pet' scene3. Notice that 'Mine Rock' prefab's model is affected by ambient... Read more
TrailRenderer is not visable when moving just on X or Y axis and Width v...
How to reproduce:1. Open attached project "LineRendererGlitching.zip" and scene "SampleScene"2. Enter Play mode3. With WASD keys mov... Read more
Changes made using TextureImporter.SetPlatformTextureSettings are not pr...
How to reproduce:1. Open the user-submitted Project2. In the Project Window click on the "Test Sprite" - observe the Override and Ma... Read more
AfterForwardOpaque command buffer renders too late when rendering dynami...
Steps to reproduce:1. Download and open the attached project2. Open Scene "DemoSceneWater"3. Enter Playmode4. Set "Clouds" to any va... Read more
Huge GFX.WaitForPresent loads when using ECS
Steps to reproduce:1. Open User-supplied project (the first one)2. Open and play Scene "SampleScene"3. Using WASD, fly closer to the... Read more
PlayableBehaviour.ProcessFrame isn't being called properly
How to reproduce:1. Open the user-submitted project2. Enter Play mode and click on the Playable Graph Window3. In the Playable Graph... Read more
[iOS] Builds fail when Bundle ID doesn't include at least two dots
Steps to reproduce:1) Open any project.2) Set the bundle ID to something without dots or a single dot.3) Press build. An exception i... Read more
Editor throws enum errors when calling OnInspectorGUI() or setting Edito...
How to reproduce:1. Download and open attached project "UnityEventBugReport"2. Select "GameObject" object in Hierarchy3. In Inspecto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning