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Changing the value for Wrap Mode on a Playable Director doesn't mark it ...
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. In Hierarchy, select "Playable Director". 4. In Inspector, ... Read more
[WSA] UWP apps fail to launch because of a unresolved external symbol st...
Steps to reproduce: 1. Open the attached project( Game.zip) 2. Switch platform to Windows Store 3. Set up Analytics and In-App Purch... Read more
Vuforia issues warnings about missing mic and webcam in the editor and e...
When Vuforia is not enabled, it shows warnings that microphone and webcam are disabled in the editor. While trying to build a projec... Read more
ArgumentException error pops up after editing script in Visual Studio
How to reproduce: 1. Open attached Unity project "Blank.zip" 2. Open Assets folder in the Project window 3. Open GlobalScript.cs scr... Read more
Calling BuildPipeline.BuildAssetBundles() from IPreprocessBuild.OnPrepro...
Steps to reproduce: 1. Open attached project 2. Try to build for Windows standalone -Crash Result: On build IPreprocessBuild.OnPre... Read more
[IL2CPP] Crash in Net::Sockets::Socket::Connect when using .NET 4.6 Scri...
1. Open the project attached by the user 2. Build to iOS 3. Run on a mobile device Result: after 10-30 seconds, player crashes at i... Read more
Specular shaders is rendering artifacts
To reproduce: 1. Download attached project "20170712_assetstorebash_specular.zip" and open in Unity 2. Open "repro2" Scene 3. Look ... Read more
ParticleSystem.sharedMaterials returns an additional null material
Steps to reproduce: 1. Open user attached project (ParticleSharedMaterialsBug) 2. Open ParticleMaterialsTest.unity scene 3. Play the... Read more
Debugger can not be attached and Unity crashes on exit after that (.NET ...
Reproduction steps: 1. Open project attached (case_923000-ReflectionTest.zip). 2. Open script "Reflections.cs". 3. Try to attach deb... Read more
Shadow caster particles with Alpha Blended shader affect mixed lights in...
In shadowmask mode, particles that cast shadow and have Alpha Blended shader can affect mixed lights in the scene. It is possible to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file