Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.1.0f1
Issue ID
930221
Regression
Yes
Shadow caster particles with Alpha Blended shader affect mixed lights in shadowmask mode
In shadowmask mode, particles that cast shadow and have Alpha Blended shader can affect mixed lights in the scene. It is possible to observe the bug when zooming in and out or when changing the shadow distance in Quality Settings.
Steps for reproduction:
1) Download the project below (ShadowCascadesSmallRepro) and open the scene `t2`
2) Find `ParticlesGymDustMotes` object in the hierarchy and select it (make sure to play the particle system and pause it)
3) While hovering the mouse on Scene view, press `F` key to focus on it
4) Focus on the cube in the scene view
5) Change shadow distance or zoom in and out the camera
6) Observe the bug
Notes:
- Regression from 5.6
- Issue also seems to be related to Near Clipping Plane of scene/game view camera
- Alpha Blended shader doesn't seem to be supported for shadowmasks
- Disabling particle renderer or shadow casting option resolves the issue
- Reproducible in both deferred and forward rendering paths
- A gif that demonstrates the problem is attached below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- New browser tab is not created when trying to open Package Manager hyperlinks by holding the Ctrl key and pressing the left mouse button
- [Mobile] NavigationSubmitEvent is not being triggered when the submit button is pressed on a mobile keyboard
- Materials render incorrect color when using the "require native16bit" pragma directive
- GUIUtility.hotControl controlID value does not change when clicking with the Left Mouse Button
- ScriptableObject.OnDestroy is not called after Respouces.UnloadUnusedAssets
Add comment