Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0f1
Issue ID
930163
Regression
No
[IL2CPP] Crash in Net::Sockets::Socket::Connect when using .NET 4.6 Scripting Backend and Photon Networking
1. Open the project attached by the user
2. Build to iOS
3. Run on a mobile device
Result: after 10-30 seconds, player crashes at il2cpp::icalls::System::System::Net::Sockets::Socket::Connect
Reproduced with: 2017.1.0f3, 2017.2.0a3 (unable to test on beta due to Case 923296)
Reproduced on devices: iPad 2 (iOS 8.1.2), iPhone 5 (iOS 9.3.5), Google Nexus 5X (Android 7.1.2)
Failed to reproduce on devices: iPhone 5s (iOS9.3.3), iPhone 6+ (iOS 8.0), iPhone 7+ (iOS 10.3.2)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment