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[TestRunner] Calling a Coroutine which waits for a few frames in Edit Mo...
Reproduction steps:1. Open "coroutine_delay.zip" project2. Open the Test Runner3. "Run All" Edit Mode Tests Expected Result: All tes... Read more
[VFX] Sometimes when VFX have not been opened they will not play in scene
Sometimes when VFX have not been opened they will not play in scene. This is happening mostly in our AAA client project which is lea... Read more
UI Image disappears/does not render when its color property is set using...
How to reproduce:1. Open the attached 'project-1199667.zip' project2. Enter Play mode Expected result: Image does not disappearActua... Read more
Scenes are automatically deleted when the scene's path is the same as an...
How to reproduce:1. Create a new project and open it2. In the project window create a new scene and open it3. Delete the scene while... Read more
Scene needs to be saved twice when creating an instance of a Prefab havi...
How to reproduce:1. Open the attached project "1195283.zip"2. Create an instance of the "test" Prefab in a scene3. Notice that the s... Read more
Various Inconsistencies when creating a prefab out of a corrupted GameOb...
How to reproduce:1. Open QA-Supplied project (link in Edit)2. Open Scene in Assets -> 00_Scenes->outdated->PrefabBug3. In t... Read more
RGB, R, G and B button does nothing in Lightmap thumbnail preview
RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project2. Create Hierarchy >... Read more
Errors thrown when deleting .meta files using AssetDatabase.DeleteAsset ...
How to reproduce:1. Open the attached project ("reproProject.zip")2. Go to "Deletion" -> "DeleteAssetMeta"3. Observe the console ... Read more
[Addressables] AssetReference.RuntimeKeyIsValid returns false for sub-ob...
How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned