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Crash in RuntimeSceneManager::SetActiveScene when discarding change on a...
To reproduce: 1. Open the project, attached by the tester (sceneCrash.zip) 2. Make sure that scene1 and scene2 are open at the same... Read more
Dependencies in Asset Bundle Manifests are absolute paths
Asset bundle's dependencies are stored as absolute paths to bundles instead of bundle names. Steps to reproduce: 1. Open User's pr... Read more
"Binary to YAML conversion: type unsigned int is unsupported" error message
During importing 'AQUAS Water/River Set' A$ package, among other warning/error messages, there are: Binary to YAML conversion: type ... Read more
Importing the Particle System prefab, Emission settings are not imported
Reproduction steps: 1. Open the new project; 2. Import the attached prefab; 3. Set some settings in Particle System -> Emission; 4. ... Read more
Editor crashes on leaving Play mode when ZFBrowser asset is used in the ...
To reproduce: 1. Open the "DownloadTest" scene in the attached project 2. Play the scene 3. Leave the Play mode Desired outcome: Th... Read more
PlayerSettings.applicationIdentifier returns identifier based on the las...
Reproduction steps: 1. Open the attached project. 2. Go to Edit > Build Settings > Player settings. 3. Notice, that the Bundle ident... Read more
2D sound with audibility above 0 becomes virtualized when it has the hig...
To reproduce: 1. Open attached project; 2. Open "testscene" scene; 3. Enter Play mode; 4. You will hear two sounds: -"dlg_graves_i... Read more
The errors appear, when GameObject has a child with ParticleSystem which...
Reproduction steps: 1. Open the attached project; 2. Open the scene "test"; 3. Enter Play mode; 4. Click the arrows on the keyboard;... Read more
Audio Listener has a drop down menu icon and no drop down menu
Steps to reproduce: 1. Create new project and open it 2. Select Main Camera 3. Check Audio Listener in the Inspector Expected resul... Read more
CanvasRenderer.OnTransformChanged is called when canvas has a parent and...
Reproduction steps: 1. Open project attached (CanvasReproUnity2.zip) 2. Make sure that one of camera position or rotation variable i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited