Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.1f1
Issue ID
831180
Regression
No
"Binary to YAML conversion: type unsigned int is unsupported" error message
During importing 'AQUAS Water/River Set' A$ package, among other warning/error messages, there are:
Binary to YAML conversion: type unsigned int is unsupported
These go in Editor.log as:
---
Binary to YAML conversion: type unsigned int is unsupported
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/BackupState.cpp Line: 89)
---
These don't bring any value to the user and should either be not there or provide more information, so the user may take an action.
The issue comes up every now and again since 5.0. It is mentioned a number of times on the forum, like https://forum.unity3d.com/threads/binary-to-yaml-conversion-type-unsigned-int-is-unsupported-etc.293330/. Also, cases 728741, 788003 and some other mention the error.
To reproduce:
Encountered on OS X 10.12.5 with Unity 2017.2.0b2 (a9976befbe0f).
- New project
- Import 'AQUAS Water/River Set' A$ package
- Agree to API update
>>> After the update will stop, there will be 4 such error messages.
Expected: These should either be not there, or provide some information to the user, whereupon he can take an action.
Is not reproducible with 5.6.2 and 2017.1.0f3, for the same A$ package. But doesn't look to be a regression, since it was complained upon earlier.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment