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ParticleSystem.SetParticles crashes the Editor when writing particle lis...
How to reproduce:1. Download the tester-attached package(CrashPackage.unitypackage)2. Create a new Unity project3. Import the packag... Read more
Light Probes don't capture indirect light when "Reload Scene" is disable...
How to reproduce:1. Open the attached project's "case_1193878-Project.zip" Scene labeled "PhysicsTest"2. Enter the Play Mode and Ins... Read more
Warnings thrown when modifying the import settings for .vf files
How to reproduce:1. Create a new HDRP Project and open it2. Add VFX package and the attached .vf file to it and inspect it3. Try to ... Read more
[Addressables] Changes made to an Addressables Scene do not carry over w...
Steps to reproduce:1. Open the provided project "AddressablesSceneUpdate.zip"2. In the Addressables Groups window select Build > ... Read more
Bounds Handle gizmos are not displayed in the Scene View when multiple I...
How to reproduce:1. Open the attached '1196770-collider-gizmos-are not-displayed.zip' project2. Open 'SampleScene' Scene3. Select 'O... Read more
EditorWindow.OnGUI() is not getting executed when recompiling the Script...
To reproduce:1. Open attached project ("case_1196623.zip")2. From Assets select "Test" script > Show in Explorer > Open "Test.... Read more
Crash on mono_field_get_type when Add Property in the Animation window h...
Steps to reproduce:1. Open the attached project ("1198661.zip")2. Open Animation window3. Select GameObject in the Hierarchy4. Press... Read more
Wrong sorting for "GC Alloc" column in Show Related Objects panel of Pro...
How to reproduce:1. Open the "Profiler_Test.zip" project2. Open the "SampleScene" scene3. Open the Window > Analysis > Profile... Read more
EditorGUILayout.Popup ignores GUILayoutOption when the GUILayoutOption's...
How to reproduce:1. Open the attached project "1194121.zip"2. Open the TestEditor window (TestEditors -> TestEditorWindow)3. Clic... Read more
Mesh ignores depth buffer when it is drawn using EndCameraRendering call...
Reproduction steps:1. Open the attached project named Case_11975752. Open the SampleScene3. Enter Play mode4. Observe that the wall ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open