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Won't Fix

Votes

3

Found in

2019.3.0a1

2019.3.0b9

2020.1

Issue ID

1196623

Regression

Yes

EditorWindow.OnGUI() is not getting executed when recompiling the Script that has been opened outside of the Editor

IMGUI

-

To reproduce:
1. Open attached project ("case_1196623.zip")
2. From Assets select "Test" script > Show in Explorer > Open "Test.cs" in a text editor
3. Make a change in code, save it and return to the editor to recompile

Expected result: "Compiling..." message is getting printed in the Console
Actual result: No message is getting printed in the Console

Reproducible in: 2019.3.0a1, 2019.3.0b11, 2020.1.0a13, 2020.1.0a25
Not reproducible in: 2017.4.35f1, 2018.4.13f1, 2019.2.13f1

  1. Resolution Note (2020.1.X):

    In Assets Pipeline V1, a re-render of the whole UI was unnecessarily performed after the refresh. This was fixed in V2.
    Depending on the use, there are other APIs and events that can be used for getting a notification that a script finished importing.

Comments (1)

  1. akuno

    Oct 15, 2020 01:29

    The other APIs:
    CompilationPipeline.compilationStarted
    CompilationPipeline.compilationFinished

    only work for the specific compiling time in the pipeline, not the whole time waiting for unity to become responsive again.

    A fix to that, or another way to measure total unresponsive time is highly useful to keep track of total iteration time. Specially in AA projects.

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