Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
5.7.2 - 7.1.2
Issue ID
1197575
Regression
No
Mesh ignores depth buffer when it is drawn using EndCameraRendering callback and Opaque Texture is enabled in Pipeline Asset
Reproduction steps:
1. Open the attached project named Case_1197575
2. Open the SampleScene
3. Enter Play mode
4. Observe that the wall covers the Sphere
5. Change the "Opaque Texture" setting in the Render Pipeline asset
6. Play the Scene again and observe the Game view
Expected result: The Sphere is rendered behind the wall as before
Actual result: The Sphere is rendered in front of the wall
Reproducible with: 2019.2.12f1, 2019.3.0b11, 2020.1.0a14
Could not test with: 2017.4.34f1, 2018.4.13f1(RenderPipelineManager and ScriptableRenderContext classes were not yet implemented)
Reproducible with package versions: 5.7.2, 6.9.2, 7.1.2
Could not test with package version 4.1.0(Missing RenderPipelineManager class)
Notes:
1. The issue is reproducible only when the mesh is drawn using EndCameraRendering callback
2. RenderPipelineManager and ScriptableRenderContext classes became available in 2019.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #1171013