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[IL2CPP] Generated Mac Xcode project causes a missing GameAssembly.map e...
How to reproduce:1. Open the "Il2cppMacTest.zip" project2. Build the project for macOS with "Create Xcode Project" option3. Build th... Read more
Blender Meshes get illuminated too brightly when Directional Light Cooki...
Steps to reproduce:1. Download and open attached project2. Open "SampleScene" scene3. Select "Directional Light" in the Hierarchy wi... Read more
[Universal] Some materials throw errors when updated to Universal RP thr...
Repro steps:1. Use a project with Universal RP2. Create a new material, assign to it shader "Legacy Shader/Diffuse"3. Go to Edit -&g... Read more
Sprite masks not working on sprites using a GPU-instanced material
Sprite masks not working on sprites using a GPU-instanced material Steps to reproduce:- Create a sprite mask- Create a new material ... Read more
[ARKit] Definition for 'kXRInterfaceMatchAnyVersion' is missing when ARK...
How to reproduce:1. Create a new Unity project2. Import the packages "Input System" (version 1.0.0-preview.3) and "ARKit XR Plugin" ... Read more
[URP]Editor crashes after Renderer features object is added to a Forward...
[URP]Editor crashes after Renderer features object is added to a Forward Renderer preset Repro steps:1. Observe ForwardRenderData.pr... Read more
[Sprite Editor] Label and Sprite name overlaps with its input field when...
Label and Sprite name overlaps with its input field under "Category List" when preset of "Sprite Library Asset" is created, refer at... Read more
[Android] Vulkan app crashes with SIGSEGV error on launch
Steps to reproduce:1. Open new project2. Set graphics API to Vulkan3. Launch on Android Expected: App jus launches with built projec... Read more
[Sprite Editor] Documentation link is broken for "Sprite Library Asset"
404 page loads up when opening the Sprite Library Asset documentation, working fine Link: https://docs.unity3d.com/Packages/com.unit... Read more
[Sprite Editor] Properties under "PixelPerfectCamera" are misaligned whe...
Properties under "PixelPerfectCamera" are misaligned when preset of "PixelPerfectCamera" component is created, refer the attached sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components