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[Shader Graph] Icon missing at the time of creation in the Project window
Icon missing at the time of creation in the Project window Steps to Repro: 1. Create a new project in URP or HDRP Template 2. Upg... Read more
[URP][XR] Game View goes black on pressing play when Mock HMD is set to ...
Repro steps: 1. Open attached project 2. Enter Play Mode Actual: Game Window is completely black Reproducible with: 2020.1.0a14, 2... Read more
Default textures in Resouces folder able to be viewed in Sprite Atlas
[2D][SpriteAtlas] Default textures in Resouces folder able to be viewed in Sprite Atlas When selecting objects for packing in Sprit... Read more
[Input System] Input Action gets stuck in the "Performed" state after fi...
Reproduction steps: 1. Open the attached project ("case_1273033-PerformedAction.zip") 2. Open the repro scene ("SampleScene") 3. Ent... Read more
Changing the 'OnDemandRendering.renderFrameInterval' value causes flicke...
How to reproduce: 1. Open the user's attached 'TestOnDemandRendering_20200831.zip' project 2. From the 'Scenes' folder open the 'Sam... Read more
[Input System] Buttons cannot be pressed after additively loading Scenes...
Reproduction steps: 1. Open customer's attached project in "TestProject1251720.zip (32 KB)" 2. Open Scene1 and enter play mode 3. Pr... Read more
2D light is rendered in half in its Y-axis when two Sprite Shape objects...
How to reproduce: 1. Open the attached project named "Case_1274010" 2. Open the SampleScene 3. Move the camera until both SpriteShap... Read more
FrameTimingManager.GetLatestTimings returns a smaller gpuFrameTime than ...
Reproduction steps: 1. Open the user's attached project ("TimingsRendering.zip") 2. Open the repro scene ("SampleScene") 3. Enter Pl... Read more
The majority of the Graph View functionality stops working when adding a...
How to reproduce: 1. Open the attached "1275569" project 2. Open the Graph View window by going Window->05 All Combined 3. Right-cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph