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[PLM] Supersampling renders indeterministic results with direct samples
To reproduce: 1. Open the attached project; 2. Open "direct_shadows" scene; 3. Open Lighting window; 4. Generate lighting (make sur... Read more
IndexOutOfRangeException when adjusting sprite's compression quality
IndexOutOfRangeException when adjusting sprite's compression quality 1. In Assets, right click > Create > Sprites > Square (choice ... Read more
NullReferenceException after deleting a tagged sprite that is inside an ...
NullReferenceException after deleting a tagged sprite that is inside an atlas Note: might be caused by https://fogbugz.unity3d.com/... Read more
Animation Transition Preview ignores the position of Transform if the ob...
Reproduction steps: 1. Open the attached project "Transition preview bugs.zip"; 2. Select Cube Animator Controller.controller in thi... Read more
[iOS 9] Application freezes after minimising and re-opening it when down...
To reproduce: 1. Open project attached by the user 2. Build it and run on device with iOS 9 3. In built app hit button "10 large fil... Read more
[graphics, patch] SV_CullDistance in Shaders isn't supported on Direct3D...
When changing graphics API to Direct3D9, OpenGLCore or OpenGLES3, shaders with SV_CullDistance won't compile and throw Error. Steps... Read more
CanvasScaler is not refreshed when enabling Canvas and parent GameObject...
Reproduction steps: 1. Download project "CanvasScalerBugDemo.zip" and open in Unity 2. Select scene "Master" 3. Enter "Play" mode 4.... Read more
Scriptable Objects execution order is ignored
How to reproduce: 1. Open the "ScriptableObjectOrder" project 2. Open the Main scene 3. Enter Play mode 4. Look at the console in wh... Read more
Terrain becomes invisible when zooming out
To reproduce: 1.Create new Unity project 2.Create a terrain in the hierarchy 3.Observe in the scene window that it is visible 4.Try ... Read more
Skinned Mesh Renderer property Bounds does not change in Optimized Mesh ...
Reproduction steps: 1. Download project "561p2Test.zip" and open in Unity 2. Select scene "test" 3. Enable "Play" mode 4. Select obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException