Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
5.6.1p2
Issue ID
935463
Regression
Yes
Skinned Mesh Renderer property Bounds does not change in Optimized Mesh as the animation play
Reproduction steps:
1. Download project "561p2Test.zip" and open in Unity
2. Select scene "test"
3. Enable "Play" mode
4. Select object's "foot-test_Opt" child "body"
Expected: bounds of the mesh should change as the animation plays - "Expected.gif"
Actual: bounds of the mesh do not change - "Actual.gif"
Reproduced on: 2017.3.0a2; 2017.2.0b5; 5.6.3f1; 5.6.0b11
Not reproduced on: 5.6.0b4; 5.5.4p1
Regression introduced: 5.6.0b5
Fixed in: 2017.3.0b7, 2018.1.0a1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
Add comment