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Immediate Window package causes ReflectionTypeLoadException when install...
How to reproduce:1. Create a new project2. Add the "Immediate Window" Package3. Open the Services tab4. Link the project with a team... Read more
[URP] Speedtree LOD Fade mode "Cross Fade" incorrect behavior / algorithm
(Repros on 6.9.1 release, 7.1.2 release, and SRP Master commit 0251f6303b. Could not attempt repro in 5.7.1 as the materials would n... Read more
[Terrain] Editor crash on "SpookyHash::Short" when opening the scene
How to reproduce:1. Open the attached "[Terrain] FTP.zip" project2. Open the "06_AutomaticSpeedTreeInstancingLODs" scene (Assets -&g... Read more
Audio clips after switching scene when scene has Timeline audio playing
How to reproduce:1. Open attached project ("Audio Mixer Volume Blip.zip")2. Open Test Scene A scene3. Enter Play mode Expected resul... Read more
[HDRP] ColorMask 0 works on neither Unlit shader nor "HDRP Unlit" shader...
To reproduce:1. Open the QA's attached HDRPColorMask project2. Open the SampleScene3. Move the Scene View around Actual: Gameobjects... Read more
[TerrainTools] Terrain Brush Strength, Brush Size, Brush Rotation dropdo...
How to reproduce:1. Create a new project2. Create 'Terrain' GameObject3. Select 'Terrain' GameObject in the Hierarchy4. Click Paint ... Read more
[ECS][DOTS] Script re-compilation in Play mode causes "NullReferenceExce...
Reproduction steps:1. Open "Bouncy Ball I.zip" project2. Open any script (AreaAxisComposite.cs)3. Enter Play mode4. Write a trivial ... Read more
[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...
Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more
[URP][Improved Prefab] "Alpha Blend On Overlap" text is clipped in Overr...
"Alpha Blend On Overlap" text is clipped in Override and Prefab source window in Light 2D prefab Steps to Reproduce: 1. Open attache... Read more
[Improved Prefab] [URP] Blue highlight is missing on making changes in T...
Blue highlight is missing on making changes in Target Sorting Layers of Light2D prefab Steps to Reproduce: 1. Open attached Project2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code