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[WebGL] Player hangs when Skinned Mesh Renderer is present in the scene
Repro steps:1. Build WebGL player.2. In player, press right arrow on keyboard once to advance to next scene (generic Particle test s... Read more
[Components] Adding component from plugin isn't defined so wrong/unloade...
Steps to reproduce: 1. Open attached project2. Create new game object in hierarchy3. Press 'Add Component' in inspector and add 'Tes... Read more
Unaccounted processor time spike in the CPU Usage Profiler
Reproduction steps:1. Open the project2. Hit Ctrl+Shift+B3. Uncheck Autoconnect Profiler and Development Build4. Hit Build and Run5.... Read more
[UnityWebRequest/WWW] Can't get final absolute url from UnityWebRequest ...
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Run it and press "go"4. In console notice that relative path is ... Read more
[Linear] EditorGUI.DrawRect() renders brighter colors in linear color space
Steps to reproduce: 1. Open attached project2. Open editor window "BUG/Open Window"3. Change color space value in opened editor wind... Read more
[Camera] Camera Rendering path has incorrect assertion
Rendering path has now moved to Graphics Settings > tier. The camera override for Render path in the inspector still refers to 'p... Read more
[BugReporter] Empty folders are shown as 2/2 points
To repro:1. Attach empty folder in BR.2. It's counted as 2/2 points. Actual result: This rating is not counted in FB (as empty folde... Read more
[Compute] ComputeBuffers have to be manually Released/Disposed, otherwis...
Current ComputeBuffer API requires user to manually Release or Dispose the buffer once done, otherwise depending on situation they g... Read more
JsonUtility.FromJson<T>() returns ArgumentException when using not Latin...
Steps to reproduce:1. open User's attached project2. open scene "Test"3. press Play Expected behavior: Console prints Name and AgeAc... Read more
BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D
BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D at some points of the EdgeCollider2D To reproduce:1. Open the proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates