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Version Control Checkout Failed Window is popped instead of throwing exc...
Steps to reproduce: 1. Setup Perforce server with 2 users (UserA and UserB) and 2 Workspaces (WorkspaceA and WorkspaceB) 2. Add the ... Read more
[URP] Meshes are invisible when Building project with a Deferred Render ...
How to reproduce: 1. Open user-submitted project 2. Change the Rendering Path to Deferred in Assets -> RENDER_ASSET 3. Build the pro... Read more
Crash with GraphicsBuffer.CopyCount() on DX11, with intel integrated gra...
Issuing a lot of CopyCount() commands causes the "Failed to present D3D11 swapchain due to device removed" crash. Repro steps : - O... Read more
[UIR] Vector image rendering ignores target rect position
How to reproduce: 1. Open project "Interface 2.0.zip" 2. Open "Scene" Scene (Assets>Scenes>Scene) 3. Make sure the Game window is op... Read more
Linux Editor ignores mouse scroll wheel input when providing inputs thro...
How to reproduce: 1. Connect to a Ubuntu machine with RDP 2. Create and open a new project 3. Try zooming in and out in the Scene vi... Read more
Project Settings search field appears to have focus when window opened, ...
How to reproduce: 1. Create a new project 2. Open Project Settings (Edit > Project Settings...) 3. Enter any letter Expected result... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce: 1. Open the attached "1357414.zip" project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. In the... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce: 1. Open the attached "1357414.zip" project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. In the... Read more
Meshes with normal maps artifacting when Platform is set to WebGL
How to reproduce: 1. Open the attached project ("WebGLBugs.zip") 2. Switch Platform to WebGL (File -> Build Settings) 3. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph more options dropdown button does not open the dropdown when clicked all the way to the right of the button
- “Attempting to draw with missing bindings“ warning lacks root cause indication and is thrown each frame when StructuredBuffer is accessed on DirectX12
- Shader Graph Import Settings documentation leads to "Sorry... that page seems to be missing!" page when opened through the documentation button in the Inspector window
- Unexpected Material change/transparency when switching between ShaderGraph and material at runtime in HDRP
- Particle Effect window buttons overlap with other UI elements when opened in Editor