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Won't Fix
Won't Fix in 1.19.X
Votes
0
Found in [Package]
1.19.2
Issue ID
BPSBP-146
Regression
No
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressable content
How to reproduce:
1. Open the attached "1357414.zip" project
2. Go to Window -> Asset Management -> Addressables -> Groups
3. In the Addressables Groups window go to Build -> New Build -> Default Build Script
Expected result: Addressable content successfully built
Actual result: The Editor crashes
Reproducible with: 1.19.0, 1.19.1, 1.19.2 (2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.1.0a6)
Couldn't test with: 1.19.2 (2019.4.30f1) (Compilation errors after downgrade)
First lines of the stacktrace:
0x00007ff799205834 (Unity) BuildPipeline::WriteSceneSerializedFile
0x00007ff7998041c6 (Unity) BuildPipeline::WriteSceneSerializedFile_Internal
0x00007ff79970f6f3 (Unity) ContentBuildInterface_CUSTOM_WriteSceneSerializedFile_Internal_Injected
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Resolution Note:
This will not be fixed
Resolution Note (1.19.X):
GPUInstancer plugin is creating and deleting assets during it's Awake() call during a build which is unsupported and undefined behavior. This is causing objects that should be in the build to disappear in the middle of the build unexpectedly.