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[Shader Compiler] Compile error with overloaded CG methods differing onl...
Steps to reproduce: 1) Download attached project 'UnityShaderCompileError.zip' and open in Unity 2) Open scene 'testScene' 3) Selec... Read more
InstanceID is not transferred from vertex to domain shader
Steps to reproduce: 1. Open attached Unity Project "923897-TesselationShader.zip" 2. Load Scene "Tesselation x Instancing" 3. Optio... Read more
Some of the bones made with Anima2D cannot be moved when in Play Mode
To reproduce: 1. Open attached Unity project "1821 The Rebellion.zip" 2. Open "sceneA" scene 3. Open Animator window set FakeWalkSho... Read more
Panel is drawn in the wrong position when gameobject::SetActive is calle...
To reproduce: 1. Open the "TestScene" scene in the attached project 2. Play the scene 3. Right-click several times in different posi... Read more
InvalidCastException thrown when casting using UniRx and 4.6 .NET script...
Steps to reproduce: 1. Open attached project 2. Make sure '.NET 4.6' is selected as scripting runtime version 3. Enter play mode Ex... Read more
Maya "Look at camera" rotation interpreted on a different axis
Repro steps: 1. Open "MinimalReproProject.zip" project 2. Drag "Cam_21mm_mayaLook" to the Hierarchy window/Scene window Expected r... Read more
Number shortcut for MenuItem doesn't work with numeric keypad
Steps to reproduce: 1. Open attached project "924468.zip" 2. Open Scene View 3. Press '1(alphanumeric keyboard)' and '1(alphanumeric... Read more
Fatal Error "GetManagerFromContext: 'Lightmap Settings' is NULL" is thr...
Fatal Error "GetManagerFromContext: 'Lightmap Settings' is NULL" is thrown after selecting any material, locking Inspector, and the... Read more
Physics.Processing and Director.ProcessFrame causing degraded performance
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Open the Profiler window 4. Play the scene - Note how the f... Read more
[CustomRenderTexture] Cubemap type in DX12 Player is wrong
Steps: 1. Open win.exe_dx11 and win.exe_dx12 player inside the repro project folder "CustomTexture_dx12\Build" 2. Observe and compar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file