Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0f1
Issue ID
924570
Regression
No
[CustomRenderTexture] Cubemap type in DX12 Player is wrong
Steps:
1. Open win.exe_dx11 and win.exe_dx12 player inside the repro project folder "CustomTexture_dx12\Build"
2. Observe and compare both players
Expected result: cubemap in dx12 should look the same with dx11
Actual result: the left cubemap in dx12 is wrong (please see pic in comment)
Reproducible in : 2017.2.0b1, 2017.1.0f1 (Custom Render Texture is new in 2017.1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment