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Editing a tile palette that is docked on the side of the screen switches...
Repro:- either download the project liked to bug 1352527 or may your own tile palette- dock it on the right side of the screen, same... Read more
[ShaderGraph] Dither Node results in floating-point artifacts when far f...
How to reproduce:1. Open the attached "case_1352662" project2. Open the "BugRepro" Scene3. Double-click with the left mouse button t... Read more
Mouse look script is frame rate dependent in the URP template project
In the empty URP project template, inside Assets/Scripts/SimpleCameraController.cs, there's this like of code: // Rotationif (IsCame... Read more
Overlays: View Options throws errors when placed into certain Positions
Reproduction steps:1. Create a new empty Project2. Collapse the View Options Toolbar into a button3. Stick the View Options Button i... Read more
ScriptableObject functions with attributes are not inherited when Parent...
Steps to reproduce:1. Open the attached project "ScriptableObjectInheritance.zip"2. Enter the Play Mode3. Observe the Console window... Read more
[HDRP] Path tracing renders green channel from MaskMap texture as an ove...
How to reproduce:1. Open the user's attached "U - BUGREPORT [path tracing and materials MaskMap issue]" project2. Open the Scene "Bu... Read more
Not possible to retrieve LOD from a SubShader
There is currently no way to know, which LOD value a given subshader has.This information can be useful for e.g. stripping shader va... Read more
Button not responding to the mouse click in Windows Build when using Inp...
How to reproduce:1. Open the user's attached project "Be a Rock Star Legend.zip"2. Build And Run (File>Build And Run)3. Click on ... Read more
[2D] Texture 2D Array preview looks corrupted when Mip Map Filtering is ...
How to reproduce:1. Open the user's attached "New Unity Project" project2. In the Project window select the "blobid0" Texture 2D Arr... Read more
Normal buffer writing does not respect depth buffer when using 2DRenderer
How to reproduce:1. Open the attached "2DUrpNormalsDepth.zip" and NormalDepthBug scene2. In the Scene view, observe both the example... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera