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5.x webplayer content needs to not be built/flagged as 3.x content
-e: content built with 5.x is currently done as 3.x/4.x content which make the webplayer stumble when you try to run 5.x content on ... Read more
Crash using the trackpad on OSX to shrink and maximize the game view
Steps to reproduce : - import the project attach on an OSX machine with a trackpad- open the scene "EmojiVideov2"- minimize and maxi... Read more
ArgumentException when selecting two materials
Steps to reproduce : - create a new project- create two materials- select both materials and notice the error in the console Argumen... Read more
EditorApplication.Update frequency varies from too fast to too slow
To reproduce:1. Create a new C# script and paste in: using UnityEngine;using UnityEditor;using System.Collections;[InitializeOnLoad]... Read more
Switching Terrain template material to Diffuse can make it look black
Switching Terrain template material to Diffuse can make it look black. Read more
Scroll view & rect can only be scrolled by visual contents
To reproduce:1. Open attached project2. Open scene Scroll View3. Enter play mode4. Try scrolling the vertical bar on the left - it c... Read more
Can't tab to prefab instance Select - Revert - Apply buttons
- Select a prefab instance in the Hierarchy tab- Click on the object's name field in the Inspector- Press Tab a number of times. Not... Read more
ReflectionProbes UI: near and far options in Inspector are cut off by th...
See attached screenshot Read more
Compiling all shader variants needs a Cancel option
- Select a material that uses the new Universal shader- Select Edit...- Click the "Show code" button for All variants On my computer... Read more
Texture2D.LoadImage() mixes up color channels when loading
To reproduce: 1) Download and open project2) Open scene "VizualisationScene"3) Enter Play mode4) Press "Load 24 bit png as DXT" and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled