Search Issue Tracker
Won't Fix
Votes
3
Found in
2018.1.0a1
2018.2.0b11
Issue ID
1056532
Regression
Yes
[VR]Shader is incorrectly offset in Single-Pass
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode in VR
Expected result: "portal" shader objects are the same for each eye
Actual result: the offset for each eye is incorrect
Reproduced on 2018.1.0a1, 2018.1.8f1, 2018.2.0f1, 2018.3.0a4
Not reproduced on 2017.1.7f1
Regression introduced in 2018.1.0a1
Comments (1)
-
DepthQ
Aug 17, 2018 17:48
Severity of 3 indicates a workaround is possible. Can you please inform us how to accomplish that? Stereoscopic reflections are vital to our project. Thanks!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.