Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0b8
2018.2.0b10
Issue ID
1054584
Regression
Yes
A default UFPS scene crashes Standalone player when an object is instantiated
To reproduce:
1. Download attached project from the link and open in Unity
2. Open "UFPS_CleanScene" scene
3. Enter Play mode
4. Wait till player drops on the ground and observe that Unity does not crash
5. Exit Play mode
6. Build and Run project
7. Wait till player drops on the ground
Expected result: After the player drops on the ground, Unity standalone does not crash
Actual result: After the player drops on the ground, Unity standalone crashes
Notes:
- This issue reproduces on both Windows and OSX standalone
- A stack trace is shared in Comments section
- Could not check on Unity 2018.3 because project becomes corrupted
Reproduced on Unity 2018.2.0b8 and 2018.2.0f1
Not reproduced on Unity 2018.1.7f1 and 2018.2.0b7
Regression on Unity 2018.2.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
Add comment